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Maple Shade Summer Classic 7U Tournament Rules

Maple Shade Summer Classic 7U Tourney Rules

 

The Tournament will follow Cal Ripken Rules unless otherwise noted.

 

Rain Policy

In the event of rain, please check the MSBA website for

information (www.msball.org). In the event of rain, we will do all we can to stay on. However, because of limited field availability we may have to deviate from the printed schedule.

 

Refund Policy

If no games have been played and the tournament is cancelled due to

weather/field conditions and cannot be rescheduled -- teams will receive a refund

of their entry fee minus $100 for administrative fees. After the tournament has

started, any team that has completed at least one game is not entitled to any

refund of their entry fee. Maple Shade Baseball reserves the right to change the

tournament format based on weather or other conditions. There will be no refund

of entry fees due to changes in the tournament format.

 

 

Team Roster

 

  1. Rosters will consist of a maximum 15 players.

 

  1. A team can play with 8 players.  The ninth batter in the lineup will be an

automatic out.  Players arriving late may be inserted at the end of the lineup without penalty. Forfeiture will result if only seven players are available.

 

  1. Teams must bat their full roster in rotation.

 

  1. If a player leaves a game due to an injury, he will be passed over in the batting line-up without penalty.  Once the player is passed over, he cannot return to the game.  If a player leaves a game for any other reason, each of that playerâ??s at bats will be considered an out.

 

  1. All players on the roster must play at least two innings in the field prior to the 5th inning.

 

  1. All players must be in full uniform in order to play.

 

  1. Coin Toss before the game will determine Home and Away. The home team will take the first base dugout.

 

 

Player Age

 

  1. Playersâ?? ages are established as of April 30, 2018.

 

  1. Copies of birth certificates, baptismal certificates, or Babe Ruth approved ID cards MUST accompany team rosters for each player, and must be available upon request.

 

 

Definition of a game

 

  1. An official game is four innings (3 Ã?½ innings if the home team is winning).  Incomplete or suspended games will be played from the point of suspension.  If one full inning has not been completed, the game will be replayed in its entirety, if time slots are available.

 

  1.  A 15 run mercy rule is in effect once the game becomes official.  After 3 full innings of play.  The 15 run mercy rule WILL be in effect for the championship game.

 

  1. There will be a 1 hour and 45 minute time limit on all games.  No inning may start after the 1 hour 45 minute mark.   If the inning is started before the 1 hour 45 minute mark, the inning must be completed.  If the game is tied, an inning or innings will be played to break the tie, if still within the time limit of 1 hour and 45 minutes.  Tournament officials will be watchful of and will not tolerate any attempts to delay a game.  If a team is found to be intentionally delaying a game, this could result in an immediate forfeiture of that game.  The time limit will not be in effect for the Championship game.

 

Batting

 

  1. A batter will receive 5 pitches from the coach. A batter getting 3 strikes, or 5 pitches without putting the ball in play is out. If the player fouls off the last pitch, that player will continue his at bat until the ball is in play or the batter strikes out.

 

  1. If the umpire deems a pitch unhittable on the 5th pitch ONLY, the player will receive another pitch. This is an umpire judgment call, and cannot be argued.

 

  1. There is a 5 run per inning limit. Once a team scores 5 runs, or 3 outs are recorded the inning is over.  The last inning will be unlimited runs.  That will be either be the 6 th inning or an inning determined by the umpire if the time limit will come into play.  If so, the umpire will signal when the last inning is being played and that will become the unlimited inning. 

 

  1. No infield fly rule

 

  1. No dropped 3rd strike

 

  1. No bunting.

 

  1. All balls hit in fair territory are in play with the exception of either a fly ball or ground ball that stops in the dead ball circle, or a ball that hits the machine/umpire â?? this is done for the safety of the kids.  The batter will be awarded first base and the runners will advance only if forced.  In essence, this is the same as a walk.

 

  1. A batter hit by a pitched ball will not be awarded first base.  This will count as one of the 5 pitches allowed to each batter.

 

  1. A batter shall be called out when failing to bat in his/her proper turn, on appeal.  Note: A batter batting out of order can step out of the batterâ??s box at any times in the count to let the proper batter bat.  The proper batter will assume the count at that time.  See Babe Ruth League, Inc. Rules (6.07 Batting Out of Turn).

 

  1.  Throwing the bat after 3 warnings will constitute an out by the batter.  Even if itâ??s a 3 rd out, runs will score based on the outcome of the hit.

 

  1. USA Stamped Bats Only

 

Coach Pitch

 

1.    Each batter will receive either 3 strikes or 5 pitches at which a strikeout will be recorded. If a batter fouls off the last pitch, that player will continue his at bat until the ball is in play or the batter strikes out.

2.    If the umpire deems a pitch â??unhittableâ?? on the 5th pitch ONLY, the player will receive another pitch. This is an umpire judgement call and cannot be argued.

3.    The courtesy runner rule is in effect and mandatory. Catcher will be replaced by last batted out with 2 outs.

4.    The coach pitcher will be positioned approximately 38â??-40â?? from the plate.  The coach pitcher must pitch from a standing position.  The coach pitcher is not to assist the batters or base-runners in any way (*a 2 nd warning from the umpire will result in the removal of the coach pitcher).

5.    If a ball hits off the coach pitcher (unintentionally), it is in play.  If the umpire, in his sole judgement, believes that the coach pitcher did not make an adequate attempt to avoid interfering with the play, he may call the play dead and the batter out, with no advancement of the baserunners.  Otherwise, the umpire may use his judgement in placing the runners as a result of a stoppage in play due to the coach pitcher getting in the way or colliding with a player attempting to make a play.

6.    Infielders may not start more than 5 feet in front of the base path and outfielders must start 10 feet in the grass until the ball is hit.

7.    Each team is to have a player positioned as â??pitcherâ??, lined up even with the normal pitching rubber and within 6 feet to the left or right of the coach pitcher.

 

Base running

 

  1. Stealing/leading is not permitted.  Runners leaving early will be sent back, and the pitch or hit will not count.  A second violation from the team will result in an out.

 

  1. Runners must either slide or veer into 2 nd, 3rd or home if a play is imminent.  Failure to do so will result in, at the umpireâ??s discretion, an out call and/or ejection from the game.  Headfirst slide is permitted going back to the base.   There will be no sliding into first base in an attempt to beat out a batted ball, the batter will be ruled out in this instance.

 

  1. There will be midway marks between first, second, third and home plate.  If a runner has passed the mark when the ball is in control in the infield by an infielder and the umps arms have went up, he will be awarded the base he is approaching.  If a runner has not reached the mark when the umps arm has went up, he must return to the previous base. All base runners are at their own risk. If a base runner is not passed the hash mark and is thrown out at the illegal base, the runner is out. If the runner is safe, then he must return to the base that the runner left when the umpire called time.  Let the play finish before sending kids back to the previous base if not half way.  Base runners are live until the umps have stopped play.  The arm going up is just to signify that the ball is in control in the infield, it does not stop play.

 

  1. If a runner passes another runner in going around the bases that runner will be called out.

 

 

5, Ground rules permit unlimited advancement for base runners on overthrown balls in the infield.  The umpire will award one base if the ball goes out of play (i.e. into dugout, over/under fence, etc).

 

6,  Once the ball is controlled by an infielder, the play will be declared dead.  An outfielder running in the infield does make the play dead. An infield position player must have control of the ball in the infield dirt and in fair territory to stop play.

 

 

 

 

Player Injury

 

1.      In the event of an injury, the ball is in play until the umpire calls time out.

Time out should be called immediately at any time if the umpire or coach feels an injury is serious and merits urgent attention.

 

2.      If an injury is to the fielding team, the batter and runners will be awarded

the base to which they are headed. 

 

3.      If the batter is injured while batting and cannot continue his turn, the next

player in the batting order will come to bat with no penalty.

 

Conduct

 

  1. No manager or coach may come on the playing field once the game has begun until he has requested time and permission is granted by the umpire.

 

  1. Any team or their supporters that initiates, causes or continues any problems of any kind will cause that team to be expelled from the tournament without refund of the entrance fee.

 

  1. Any player who throws bats, helmets, gloves or other equipment may be, at the umpireâ??s discretion, ejected from the game.

 

  1. The use of profanity will result in the immediate ejection of that manager, coach or player from the game and will require that individual to leave the complex.

 

  1. No one other than players and coaches are permitted on the field or the dugout areas at any time.

 

  1. Any coach, parent, or player ejected for any reason from a game will also be suspended from the next game.

 

Pool Play

 

1.     All teams are guaranteed at least 3 games.  Every team will play 2 games the first day of the tournament, and will be seeded for the second day.  The team with the best record will be the #1 seed  (see tiebreakers below).

 

2.   Maple Shade has the right to modify the tournament if rain occurs.

 

Tiebreakers

 

1.    Head to head

2.    Fewest Runs allowed in pool play

3.    Largest run differential in pool play

4.    Coin toss

 

Fields

 

The fields used for the Tournament are regulation Cal Ripken 46â??- 60â?? diamonds.

 

GOOD LUCK & ENJOY THE TOURNAMENT!   

 



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